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Searched refs:vertex_inputs (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/mesa/src/vulkan/runtime/
Dvk_pipeline.c214 _mesa_sha1_update(&ctx, &rstate->vertex_inputs, sizeof(rstate->vertex_inputs)); in vk_pipeline_hash_shader_stage()
266 rs->vertex_inputs = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT; in vk_pipeline_robustness_state_fill()
275 rs->vertex_inputs = shader_info->vertexInputs; in vk_pipeline_robustness_state_fill()
284 rs->vertex_inputs = pipeline_info->vertexInputs; in vk_pipeline_robustness_state_fill()
297 if (rs->vertex_inputs == in vk_pipeline_robustness_state_fill()
299 rs->vertex_inputs = vk_device_default_robust_buffer_behavior(device); in vk_pipeline_robustness_state_fill()
Dvk_pipeline.h65 VkPipelineRobustnessBufferBehaviorEXT vertex_inputs; member