Searched refs:visuals (Results 1 – 3 of 3) sorted by relevance
206 … XVisualInfo *visuals = XGetVisualInfo(mDisplay, VisualIDMask, &visualTemplate, &numVisuals); in initialize() local213 visual = visuals[0].visual; in initialize()214 XFree(visuals); in initialize()
18 This technique is particularly useful to improve the visuals of gradients125 currently to provide equivalent visuals in an OpenGL layer compared to the
254 Visual *visuals; /* list of visuals possible at this depth */ member