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Searched refs:vulkanShaderFloat16Int8Enabled (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/
DRenderControl.cpp488 bool vulkanShaderFloat16Int8Enabled = shouldEnableVulkanShaderFloat16Int8(features); in rcGetGLString() local
594 if (vulkanShaderFloat16Int8Enabled && name == GL_EXTENSIONS) { in rcGetGLString()