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Searched refs:wantOverlay (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.h66 bool drawImpl(GLuint texture, float rotationDegrees, float dx, float dy, bool wantOverlay);
DTextureDraw.cpp273 float dx, float dy, bool wantOverlay) { in drawImpl() argument
392 if (wantOverlay && mHaveNewMask) { in drawImpl()
430 shouldDrawMask = mMaskIsValid && wantOverlay; in drawImpl()