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Searched refs:zRot (Results 1 – 8 of 8) sorted by relevance

/hardware/google/gfxstream/include/render-utils/
DRenderer.h193 float zRot,
206 virtual void setOpenGLDisplayRotation(float zRot) = 0;
/hardware/google/gfxstream/host/
DRendererImpl.h79 float zRot,
83 void setOpenGLDisplayRotation(float zRot) final;
DRenderWindow.cpp559 float zRot, in setupSubWindow() argument
574 msg.subwindow.rotation = zRot; in setupSubWindow()
601 void RenderWindow::setRotation(float zRot) { in setRotation() argument
602 D("Entering rotation=%f\n", zRot); in setRotation()
605 msg.rotation = zRot; in setRotation()
DRenderWindow.h126 void setRotation(float zRot);
DPostWorkerGl.cpp223 int zRot = mFb->getZrot(); in postWithOverlay() local
241 .rotation = static_cast<float>(zRot), in postWithOverlay()
DRendererImpl.cpp498 float zRot, in showOpenGLSubwindow() argument
503 zRot, deleteExisting, hideWindow); in showOpenGLSubwindow()
511 void RendererImpl::setOpenGLDisplayRotation(float zRot) { in setOpenGLDisplayRotation() argument
513 mRenderWindow->setRotation(zRot); in setOpenGLDisplayRotation()
DFrameBuffer.h163 int wh, int fbw, int fbh, float dpr, float zRot,
340 void setDisplayRotation(float zRot) { in setDisplayRotation() argument
341 if (zRot != m_zRot) { in setDisplayRotation()
342 m_zRot = zRot; in setDisplayRotation()
DFrameBuffer.cpp843 float zRot, in setupSubWindow() argument
870 && m_zRot == zRot in setupSubWindow()
875 shouldCreateSubWindow || shouldMoveSubWindow || m_zRot != zRot || m_dpr != dpr || in setupSubWindow()
1043 m_zRot = zRot; in setupSubWindow()