Searched refs:zRot (Results 1 – 8 of 8) sorted by relevance
/hardware/google/gfxstream/include/render-utils/ |
D | Renderer.h | 193 float zRot, 206 virtual void setOpenGLDisplayRotation(float zRot) = 0;
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/hardware/google/gfxstream/host/ |
D | RendererImpl.h | 79 float zRot, 83 void setOpenGLDisplayRotation(float zRot) final;
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D | RenderWindow.cpp | 559 float zRot, in setupSubWindow() argument 574 msg.subwindow.rotation = zRot; in setupSubWindow() 601 void RenderWindow::setRotation(float zRot) { in setRotation() argument 602 D("Entering rotation=%f\n", zRot); in setRotation() 605 msg.rotation = zRot; in setRotation()
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D | RenderWindow.h | 126 void setRotation(float zRot);
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D | PostWorkerGl.cpp | 223 int zRot = mFb->getZrot(); in postWithOverlay() local 241 .rotation = static_cast<float>(zRot), in postWithOverlay()
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D | RendererImpl.cpp | 498 float zRot, in showOpenGLSubwindow() argument 503 zRot, deleteExisting, hideWindow); in showOpenGLSubwindow() 511 void RendererImpl::setOpenGLDisplayRotation(float zRot) { in setOpenGLDisplayRotation() argument 513 mRenderWindow->setRotation(zRot); in setOpenGLDisplayRotation()
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D | FrameBuffer.h | 163 int wh, int fbw, int fbh, float dpr, float zRot, 340 void setDisplayRotation(float zRot) { in setDisplayRotation() argument 341 if (zRot != m_zRot) { in setDisplayRotation() 342 m_zRot = zRot; in setDisplayRotation()
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D | FrameBuffer.cpp | 843 float zRot, in setupSubWindow() argument 870 && m_zRot == zRot in setupSubWindow() 875 shouldCreateSubWindow || shouldMoveSubWindow || m_zRot != zRot || m_dpr != dpr || in setupSubWindow() 1043 m_zRot = zRot; in setupSubWindow()
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