Searched refs:GetSavedState (Results 1 – 3 of 3) sorted by relevance
82 std::string saved_state = lua_engine_.GetSavedState(); in TEST_F()91 std::string saved_state = lua_engine_.GetSavedState(); in TEST_F()233 EXPECT_EQ("{\"sessionId\":1}\n", lua_engine_.GetSavedState()); in TEST_F()241 std::string saved_state = lua_engine_.GetSavedState(); in TEST_F()
51 std::string GetSavedState();
287 std::string LuaEngine::GetSavedState() { in GetSavedState() function in lua_interpreter::LuaEngine491 std::string new_saved_state = l->GetSavedState(); in ExecuteScript()