Searched refs:MAX_SCRIM_ALPHA_LIGHT (Results 1 – 1 of 1) sorted by relevance
91 private static final float MAX_SCRIM_ALPHA_LIGHT = 0.2f; field in LauncherBackAnimationController340 ? MAX_SCRIM_ALPHA_DARK : MAX_SCRIM_ALPHA_LIGHT; in addScrimLayer()