Searched refs:SHUFFLE_STATUS (Results 1 – 5 of 5) sorted by relevance
98 PlayerApplicationSettings.SHUFFLE_STATUS, in mapAttribIdValtoAvrcpPlayerSetting()103 PlayerApplicationSettings.SHUFFLE_STATUS, in mapAttribIdValtoAvrcpPlayerSetting()108 PlayerApplicationSettings.SHUFFLE_STATUS, in mapAttribIdValtoAvrcpPlayerSetting()142 PlayerApplicationSettings.SHUFFLE_STATUS, in mapAvrcpPlayerSettingstoBTattribVal()147 PlayerApplicationSettings.SHUFFLE_STATUS, in mapAvrcpPlayerSettingstoBTattribVal()152 PlayerApplicationSettings.SHUFFLE_STATUS, in mapAvrcpPlayerSettingstoBTattribVal()
110 when(mPlayerApplicationSettings.supportsSetting(PlayerApplicationSettings.SHUFFLE_STATUS)) in setSupportedPlayerApplicationSettings()
38 static final byte SHUFFLE_STATUS = 0x03; field in PlayerApplicationSettings133 } else if (attribId == SHUFFLE_STATUS) { in mapAttribIdValtoAvrcpPlayerSetting()159 } else if (mSetting == SHUFFLE_STATUS) { in mapAvrcpPlayerSettingstoBTattribVal()206 + shuffleStatusToString(getSetting(SHUFFLE_STATUS)) in toString()
155 PlayerApplicationSettings.SHUFFLE_STATUS)); in setCurrentPlayerApplicationSettings()231 PlayerApplicationSettings.SHUFFLE_STATUS)) { in updateAvailableActions()
817 new byte[] {PlayerApplicationSettings.SHUFFLE_STATUS}, in setShuffle()820 PlayerApplicationSettings.SHUFFLE_STATUS, shuffleMode) in setShuffle()