Searched refs:STATE_FADE_OUT (Results 1 – 3 of 3) sorted by relevance
43 STATE_FADE_OUT, enumConstant121 if (mFocusState == FocusState.STATE_FADE_OUT in setRadius()143 return mFocusState == FocusState.STATE_FADE_OUT in isExiting()184 mFocusState = FocusState.STATE_FADE_OUT; in exit()
54 if (mFocusState == FocusState.STATE_FADE_OUT) { in draw()80 mFocusState = FocusState.STATE_FADE_OUT; in processStates()84 … if (mFocusState == FocusState.STATE_FADE_OUT && t > mExitStartMillis + mExitDurationMillis) { in processStates()
62 } else if (mFocusState == FocusState.STATE_FADE_OUT) { in draw()89 mFocusState = FocusState.STATE_FADE_OUT; in processStates()93 … if (mFocusState == FocusState.STATE_FADE_OUT && t > mExitStartMillis + mExitDurationMillis) { in processStates()