Searched refs:linkStatus (Results 1 – 4 of 4) sorted by relevance
87 GLint linkStatus = GL_FALSE; in createProgram() local88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in createProgram()92 if (linkStatus != GL_TRUE) in createProgram()
190 int[] linkStatus = new int[1]; in createProgram() local191 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in createProgram()192 if (linkStatus[0] != GLES20.GL_TRUE) { in createProgram()
345 int[] linkStatus = new int[1]; in buildShaderProgram() local346 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in buildShaderProgram()347 if (linkStatus[0] != GLES20.GL_TRUE) { in buildShaderProgram()
700 binder_status_t linkStatus = in notifyCarServiceReadyInternal() local703 if (linkStatus != STATUS_OK) { in notifyCarServiceReadyInternal()