/packages/services/Car/cpp/evs/support_library/ |
D | shader.cpp | 23 static GLuint loadShader(GLenum type, const char* shaderSrc, const char* name) { in loadShader() function 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc, name); in buildShaderProgram()
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/packages/services/Car/cpp/evs/apps/default/src/ |
D | shader.cpp | 23 static GLuint loadShader(GLenum type, const char* shaderSrc, const char* name) { in loadShader() function 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc, name); in buildShaderProgram()
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() function in Renderer 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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D | Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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/packages/services/Car/tests/SampleRearViewCamera/src/com/google/android/car/rvc/ |
D | GLES20TriangleRenderer.java | 155 private int loadShader(int shaderType, String source) { in loadShader() method in GLES20TriangleRenderer 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/packages/services/Car/cpp/evs/sampleDriver/aidl/src/ |
D | GlWrapper.cpp | 98 GLuint loadShader(GLenum type, const char* shaderSrc) { in loadShader() function 141 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() 147 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()
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/packages/services/Car/libs/car-evs-helper-lib/src/com/android/car/internal/evs/ |
D | GLES20CarEvsBufferRenderer.java | 296 private int loadShader(int shaderType, String source) { in loadShader() method in GLES20CarEvsBufferRenderer 318 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in buildShaderProgram() 324 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in buildShaderProgram()
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/packages/services/Car/cpp/evs/sampleDriver/hidl/ |
D | GlWrapper.cpp | 87 static GLuint loadShader(GLenum type, const char* shaderSrc) { in loadShader() function 130 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() 136 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); in GLES20Canvas() 279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); in GLES20Canvas() 280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); in GLES20Canvas() 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); in GLES20Canvas() 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); in GLES20Canvas() 283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, in GLES20Canvas() 331 private static int loadShader(int type, String shaderCode) { in loadShader() method in GLES20Canvas
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