Searched refs:m00 (Results 1 – 1 of 1) sorted by relevance
369 float m00 = vector2.x; in lookRotation() local379 float num8 = (m00 + m11) + m22; in lookRotation()389 } else if ((m00 >= m11) && (m00 >= m22)) { in lookRotation()390 float num7 = (float) sqrt(((1f + m00) - m11) - m22); in lookRotation()398 float num6 = (float) sqrt(((1f + m11) - m00) - m22); in lookRotation()405 float num5 = (float) sqrt(((1f + m22) - m00) - m11); in lookRotation()