Searched refs:m02 (Results 1 – 1 of 1) sorted by relevance
371 float m02 = vector2.z; in lookRotation() local386 y = (m20 - m02) * num; in lookRotation()394 z = (m02 + m20) * num4; in lookRotation()403 w = (m20 - m02) * num3; in lookRotation()407 x = (m20 + m02) * num2; in lookRotation()