Searched refs:m22 (Results 1 – 2 of 2) sorted by relevance
377 float m22 = vector.z; in lookRotation() local379 float num8 = (m00 + m11) + m22; in lookRotation()389 } else if ((m00 >= m11) && (m00 >= m22)) { in lookRotation()390 float num7 = (float) sqrt(((1f + m00) - m11) - m22); in lookRotation()397 } else if (m11 > m22) { in lookRotation()398 float num6 = (float) sqrt(((1f + m11) - m00) - m22); in lookRotation()405 float num5 = (float) sqrt(((1f + m22) - m00) - m11); in lookRotation()
43 double m22; in normProjMat33d() local