Searched refs:mCurrentRenderer (Results 1 – 4 of 4) sorted by relevance
44 if (mCurrentRenderer != nullptr) { in ~DisplayUseCase()45 mCurrentRenderer->deactivate(); in ~DisplayUseCase()46 mCurrentRenderer = nullptr; // It's a smart pointer, so destructs on assignment to null in ~DisplayUseCase()125 mCurrentRenderer = std::make_unique<RenderDirectView>(); in startVideoStream()126 if (!mCurrentRenderer) { in startVideoStream()135 if (!mCurrentRenderer->activate()) { in startVideoStream()238 bool result = mCurrentRenderer->drawFrame(tgtBuffer, mImageBuffer); in streamFrame()
61 std::unique_ptr<RenderBase> mCurrentRenderer; variable
208 if (mCurrentRenderer) { in updateLoop()216 if (!mCurrentRenderer->drawFrame(tgtBuffer)) { in updateLoop()240 if (mCurrentRenderer) { in updateLoop()242 mCurrentRenderer->deactivate(); in updateLoop()378 if (mCurrentRenderer) { in configureEvsPipeline()379 mCurrentRenderer->deactivate(); in configureEvsPipeline()380 mCurrentRenderer.reset(); in configureEvsPipeline()393 mCurrentRenderer = std::move(mDesiredRenderer); in configureEvsPipeline()398 if (!mCurrentRenderer->activate()) { in configureEvsPipeline()419 if (mCurrentRenderer && desiredState == State::REVERSE) { in configureEvsPipeline()
99 std::unique_ptr<RenderBase> mCurrentRenderer; variable