Searched refs:mFirstFrameReceived (Results 1 – 6 of 6) sorted by relevance
32 mFirstFrameReceived = false; in TextRendererNode()54 mFirstFrameReceived = false; in Start()103 mFirstFrameReceived = false; in OnDataFromFrontNode()130 if (mFirstFrameReceived) in ProcessData()205 mFirstFrameReceived = true; in ProcessData()
45 if (mFirstFrameReceived && USHORT_SEQ_ROUND_COMPARE(mLastPlayedSeqNum, seqNum)) in Add()167 if (!mFirstFrameReceived) in Delete()169 mFirstFrameReceived = true; in Delete()
23 mFirstFrameReceived = false; in BaseJitterBuffer()65 mFirstFrameReceived = false; in Reset()
65 mFirstFrameReceived = false; in Reset()386 while (mDataQueue.Get(&pEntry) && mFirstFrameReceived && pEntry->nSeqNum == mLastPlayedSeqNum && in Get()490 if (mFirstFrameReceived) in Get()501 mFirstFrameReceived = true; in Get()783 if (!mWaiting && mFirstFrameReceived) in SetAdditionalDelay()
49 bool mFirstFrameReceived; variable
100 bool mFirstFrameReceived; variable