Searched refs:mLayersShader (Results 1 – 1 of 1) sorted by relevance
81 private Shader mLayersShader; field in DynamicAdaptiveIconDrawable266 mLayersShader = null; in updateMaskBoundsInternal()274 if (mLayersShader == null) { in draw()286 mLayersShader = new BitmapShader(mLayersBitmap, TileMode.CLAMP, TileMode.CLAMP); in draw()287 mPaint.setShader(mLayersShader); in draw()299 mLayersShader = null; in invalidateSelf()