Searched refs:mRenderThread (Results 1 – 5 of 5) sorted by relevance
40 private RenderThread mRenderThread; field in BlockingGLTextureView48 if (mRenderThread != null) { in setRenderer()51 mRenderThread = new RenderThread(renderer); in setRenderer()55 mRenderThread.render(); in render()59 if (mRenderThread != null) { in destroy()60 mRenderThread.finish(); in destroy()61 mRenderThread = null; in destroy()68 mRenderThread.setSurface(surface); in onSurfaceTextureAvailable()69 mRenderThread.setSize(width, height); in onSurfaceTextureAvailable()75 mRenderThread.setSize(width, height); in onSurfaceTextureSizeChanged()[all …]
139 mRenderThread = std::thread([this]() { updateLoop(); }); in startUpdateLoop()140 return mRenderThread.joinable(); in startUpdateLoop()144 if (mRenderThread.get_id() == std::this_thread::get_id()) { in terminateUpdateLoop()146 mRenderThread.detach(); in terminateUpdateLoop()147 } else if (mRenderThread.joinable()) { in terminateUpdateLoop()149 mRenderThread.join(); in terminateUpdateLoop()
72 mRenderThread = std::thread([this]() { renderFrames(); }); in EvsGlDisplay()105 if (mRenderThread.joinable()) { in forceShutdown()106 mRenderThread.join(); in forceShutdown()
82 std::thread mRenderThread; variable
103 std::thread mRenderThread; // The thread that runs the main rendering loop variable