Searched refs:mShaderProgram (Results 1 – 8 of 8) sorted by relevance
/packages/services/Car/cpp/evs/support_library/ |
D | RenderDirectView.cpp | 40 if (!mShaderProgram) { in activate() 41 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, pixShader_simpleTexture, in activate() 43 if (!mShaderProgram) { in activate() 75 glUseProgram(mShaderProgram); in drawFrame() 78 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame() 92 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
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D | RenderDirectView.h | 46 GLuint mShaderProgram = 0; variable
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/packages/services/Car/cpp/evs/apps/default/src/ |
D | RenderDirectView.cpp | 81 if (!mShaderProgram) { in activate() 82 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, pixShader_simpleTexture, in activate() 84 if (!mShaderProgram) { in activate() 152 glUseProgram(mShaderProgram); in drawFrame() 159 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame() 179 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
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/packages/services/Car/cpp/evs/sampleDriver/aidl/src/ |
D | GlWrapper.cpp | 286 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize() 287 if (!mShaderProgram) { in initialize() 396 glUseProgram(mShaderProgram); in renderImageToScreen() 401 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
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/packages/services/Car/cpp/evs/sampleDriver/hidl/ |
D | GlWrapper.cpp | 268 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize() 269 if (!mShaderProgram) { in initialize() 389 glUseProgram(mShaderProgram); in renderImageToScreen() 394 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
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D | GlWrapper.h | 66 GLuint mShaderProgram = 0; variable
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/packages/services/Car/cpp/evs/apps/default/inc/ |
D | RenderDirectView.h | 52 GLuint mShaderProgram = 0; variable
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/packages/services/Car/cpp/evs/sampleDriver/aidl/include/ |
D | GlWrapper.h | 68 GLuint mShaderProgram = 0; variable
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