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Searched refs:mTexture (Results 1 – 8 of 8) sorted by relevance

/packages/apps/Gallery2/src/com/android/gallery3d/ui/
DTiledScreenNail.java53 private TiledTexture mTexture; field in TiledScreenNail
59 mTexture = new TiledTexture(bitmap); in TiledScreenNail()
102 if (newer.mTexture != null) { in combine()
104 if (mTexture != null) mTexture.recycle(); in combine()
106 mTexture = newer.mTexture; in combine()
108 newer.mTexture = null; in combine()
136 if (mTexture != null) { in recycle()
137 mTexture.recycle(); in recycle()
138 mTexture = null; in recycle()
156 if (mTexture == null || !mTexture.isReady()) { in draw()
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DPreparePageFadeoutTexture.java14 private RawTexture mTexture; field in PreparePageFadeoutTexture
30 mTexture = new RawTexture(w, h, true); in PreparePageFadeoutTexture()
42 return mTexture; in get()
53 canvas.beginRenderTarget(mTexture); in onGLIdle()
57 mTexture = null; in onGLIdle()
60 mTexture = null; in onGLIdle()
/packages/services/Car/cpp/evs/support_library/
DRenderDirectView.cpp50 mTexture.reset(new VideoTex(sDisplay)); in activate()
51 if (!mTexture) { in activate()
64 mTexture = nullptr; in deactivate()
88 mTexture->refresh(imageBuffer); in drawFrame()
90 glBindTexture(GL_TEXTURE_2D, mTexture->glId()); in drawFrame()
DRenderDirectView.h44 std::unique_ptr<VideoTex> mTexture;
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
DFadeInTexture.java27 private final TiledTexture mTexture; field in FadeInTexture
32 mTexture = texture; in FadeInTexture()
38 mTexture.drawMixed(canvas, mColor, getRatio(), x, y, w, h); in draw()
40 mTexture.draw(canvas, x, y, w, h); in draw()
DFadeOutTexture.java26 private final BasicTexture mTexture; field in FadeOutTexture
30 mTexture = texture; in FadeOutTexture()
38 mTexture.draw(canvas, x, y, w, h); in draw()
/packages/services/Car/cpp/evs/apps/default/src/
DRenderDirectView.cpp127 mTexture.reset(createVideoTexture(mEnumerator, mCameraDesc.id.c_str(), std::move(targetCfg), in activate()
130 if (!mTexture) { in activate()
141 mTexture = nullptr; in deactivate()
175 mTexture->refresh(); in drawFrame()
177 glBindTexture(GL_TEXTURE_2D, mTexture->glId()); in drawFrame()
/packages/services/Car/cpp/evs/apps/default/inc/
DRenderDirectView.h50 std::unique_ptr<VideoTex> mTexture; variable