Searched refs:mUpdatedDelay (Results 1 – 2 of 2) sorted by relevance
69 mUpdatedDelay = 0; in Reset()257 if (!mWaiting && mUpdatedDelay == 0) in Add()262 mUpdatedDelay = nextJitterBufferSize - mCurrJitterBufferSize; in Add()292 if (!mWaiting && mDtxPlayed && mUpdatedDelay > 0) in Get()294 IMLOGD2("[Get] increase delay=%d, curTS=%d", mUpdatedDelay, mCurrPlayingTS); in Get()295 mUpdatedDelay--; in Get()302 mUpdatedDelay < 0) in Get()304 IMLOGD3("[Get] decrease delay=%d, curTS=%u, queue=%u", mUpdatedDelay, mCurrPlayingTS, in Get()306 mUpdatedDelay++; in Get()
98 int32_t mUpdatedDelay; variable