Searched refs:maPositionHandle (Results 1 – 4 of 4) sorted by relevance
59 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame()63 GLES20.glEnableVertexAttribArray(maPositionHandle); in onDrawFrame()97 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); in onSurfaceCreated()99 if (maPositionHandle == -1) { in onSurfaceCreated()248 private int maPositionHandle; field in GLES20TriangleRenderer
97 maPositionHandle = glGetAttribLocation(glProgram, "aPosition"); in InitializeGLProgram()143 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, in DrawTexture()145 glEnableVertexAttribArray(maPositionHandle); in DrawTexture()
35 GLint maPositionHandle; variable
56 GLint maPositionHandle; variable