Searched refs:maTextureHandle (Results 1 – 4 of 4) sorted by relevance
65 GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false, in onDrawFrame()68 GLES20.glEnableVertexAttribArray(maTextureHandle); in onDrawFrame()102 maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord"); in onSurfaceCreated()104 if (maTextureHandle == -1) { in onSurfaceCreated()249 private int maTextureHandle; field in GLES20TriangleRenderer
99 maTextureHandle = glGetAttribLocation(glProgram, "aTextureCoord"); in InitializeGLProgram()147 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT, in DrawTexture()149 glEnableVertexAttribArray(maTextureHandle); in DrawTexture()
36 GLint maTextureHandle; variable
57 GLint maTextureHandle; variable