Searched refs:nextX (Results 1 – 1 of 1) sorted by relevance
481 final float nextX = startX + mDividerWidth + unitWidth; in drawVerticalDividers() local486 mTrapezoidSlots[trapezoidIndex].mRight = round(nextX - trapezoidSlotOffset); in drawVerticalDividers()488 startX = nextX; in drawVerticalDividers()