Searched refs:num3 (Results 1 – 1 of 1) sorted by relevance
399 float num3 = 0.5f / num6; in lookRotation() local400 x = (m10 + m01) * num3; in lookRotation()402 z = (m21 + m12) * num3; in lookRotation()403 w = (m20 - m02) * num3; in lookRotation()