Searched refs:num4 (Results 1 – 1 of 1) sorted by relevance
391 float num4 = 0.5f / num7; in lookRotation() local393 y = (m01 + m10) * num4; in lookRotation()394 z = (m02 + m20) * num4; in lookRotation()395 w = (m12 - m21) * num4; in lookRotation()