Searched refs:orientation1 (Results 1 – 2 of 2) sorted by relevance
294 Quaternion orientation1 = end; in slerp() local297 float cosTheta0 = dot(start, orientation1); in slerp()301 orientation1 = orientation1.negated(); in slerp()307 return start.lerp(orientation1, t); in slerp()320 start.x * s0 * s1 + orientation1.x, in slerp()321 start.y * s0 * s1 + orientation1.y, in slerp()322 start.z * s0 * s1 + orientation1.z, in slerp()323 start.w * s0 * s1 + orientation1.w in slerp()
207 OrientationManager.DeviceOrientation orientation1, in addOrientation() argument209 return OrientationManager.DeviceOrientation.from(orientation1.getDegrees() in addOrientation()