Searched refs:player_setting_changed_ (Results 1 – 2 of 2) sorted by relevance
1702 if (!player_setting_changed_.first) { in HandlePlayerSettingChanged()1721 send_message(player_setting_changed_.second, false, std::move(response)); in HandlePlayerSettingChanged()1740 player_setting_changed_ = Notification(true, label); in PlayerSettingChangedNotificationResponse()1741 } else if (!player_setting_changed_.first) { in PlayerSettingChangedNotificationResponse()1749 send_message(player_setting_changed_.second, false, std::move(response)); in PlayerSettingChangedNotificationResponse()1753 player_setting_changed_ = Notification(false, 0); in PlayerSettingChangedNotificationResponse()1859 if (d.player_setting_changed_.first) out << " Player Setting Changed\n"; in operator <<()
366 Notification player_setting_changed_ = Notification(false, 0); variable