Searched refs:reported_state (Results 1 – 1 of 1) sorted by relevance
226 state.reported_state < VirtualMachineState::READY && state.death_reason.is_none() in wait_until_ready()233 } else if state.reported_state != VirtualMachineState::READY { in wait_until_ready()284 reported_state: VirtualMachineState, field298 self.state.lock().unwrap().reported_state = state; in notify_state()