Searched refs:sampler (Results 1 – 24 of 24) sorted by relevance
48 KllSampler sampler(&compactor_stack); in TEST_F() local49 EXPECT_THAT(sampler.sampled_item_and_weight(), Eq(std::nullopt)); in TEST_F()51 sampler.Add(4); in TEST_F()52 EXPECT_THAT(sampler.sampled_item_and_weight(), Optional(Pair(Eq(4), Eq(1)))); in TEST_F()53 sampler.Add(10); in TEST_F()54 EXPECT_THAT(sampler.sampled_item_and_weight(), Eq(std::nullopt)); in TEST_F()57 sampler.Reset(); in TEST_F()58 sampler.DoubleCapacity(); in TEST_F()59 sampler.Add(4); in TEST_F()60 EXPECT_THAT(sampler.sampled_item_and_weight(), Optional(Pair(Eq(4), Eq(1)))); in TEST_F()[all …]
65 KllSampler sampler(&compactor_stack); in TEST_P() local66 while (sampler.capacity() < params.capacity) { in TEST_P()67 sampler.DoubleCapacity(); in TEST_P()70 sampler.Add(dis(gen)); in TEST_P()72 EXPECT_EQ(compactor_stack.num_stored_items(), params.num_items / sampler.capacity()); in TEST_P()73 if (sampler.sampled_item_and_weight().has_value()) { in TEST_P()74 EXPECT_EQ(sampler.sampled_item_and_weight().value().second, in TEST_P()75 params.num_items % sampler.capacity()); in TEST_P()77 EXPECT_EQ(0, params.num_items % sampler.capacity()); in TEST_P()89 KllSampler sampler(&compactor_stack); in TEST_P() local[all …]
92 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame() local93 if (sampler < 0) { in drawFrame()98 glUniform1i(sampler, 0); in drawFrame()
179 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame() local180 if (sampler < 0) { in drawFrame()185 glUniform1i(sampler, 0); in drawFrame()
224 int sampler = GLES20.glGetUniformLocation(mProgram, "tex"); in onDrawFrame() local225 if (sampler < 0) { in onDrawFrame()228 GLES20.glUniform1i(sampler, 0); in onDrawFrame()
60 // Binary logarithm of the sampler capacity (out of how many items are we82 optional Sampler sampler = 6; field
401 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen() local402 glUniform1i(sampler, 0); in renderImageToScreen()
394 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen() local395 glUniform1i(sampler, 0); in renderImageToScreen()
255 // Configuration for an initial state sampler.257 // Please note that the mean of the distribution specified in the sampler258 // configs are about the measured value; if a Gaussian sampler is used with loc
32 "sampler.cpp",
META-INF/ META-INF/MANIFEST.MF io/ io/opencensus/ io/ ...
3536 com.mwm.sampler 10165,10028
1dictionary=main:da,locale=da,description=Dansk,date=1393228134, ...