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Searched refs:shaderType (Results 1 – 5 of 5) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
39 GLuint shader = glCreateShader(shaderType); in loadShader()
53 shaderType, buf); in loadShader()
DRenderer.h34 GLuint loadShader(GLenum shaderType, const char* pSource);
/packages/services/Car/tests/SampleRearViewCamera/src/com/google/android/car/rvc/
DGLES20TriangleRenderer.java155 private int loadShader(int shaderType, String source) { in loadShader() argument
156 int shader = GLES20.glCreateShader(shaderType); in loadShader()
163 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/packages/apps/Car/SystemUI/src/com/android/systemui/car/wm/activity/blurredbackground/
DGLHelper.java184 private static int compileShader(int shaderType, String shaderSource) { in compileShader() argument
185 int shader = GLES30.glCreateShader(shaderType); in compileShader()
/packages/services/Car/libs/car-evs-helper-lib/src/com/android/car/internal/evs/
DGLES20CarEvsBufferRenderer.java296 private int loadShader(int shaderType, String source) { in loadShader() argument
297 int shader = GLES20.glCreateShader(shaderType); in loadShader()
308 Log.e(TAG, "Could not compile shader " + shaderType + ": "); in loadShader()