Searched refs:syncWait (Results 1 – 14 of 14) sorted by relevance
/packages/modules/NeuralNetworks/tools/api/ |
D | Types.t | 216 // The function syncWait() has the same semantics as the system function 217 // ::sync_wait(), except that the syncWait() return value is semantically 223 UNKNOWN, // either bad argument passed to syncWait(), or internal error 228 FenceState syncWait(OptionalTimeout optionalTimeout) const;
|
/packages/modules/NeuralNetworks/runtime/ |
D | Event.h | 84 if (mSyncFenceFd > 0 && syncWait(mSyncFenceFd, -1) != FenceState::SIGNALED) { in wait()
|
D | Manager.cpp | 682 auto r = fence.syncWait({/* no timeout */}); in executeFenced() 826 auto r = fence.syncWait({/* no timeout */}); in computeFenced() 1104 auto r = syncWait(syncFd, -1); in executeFenced() 1250 auto r = syncWait(syncFd, -1); in computeFenced()
|
D | ExecutionBuilder.cpp | 875 auto r = syncWait(syncFd, -1); in waitForSyncFences()
|
D | NeuralNetworks.cpp | 1658 auto w = syncWait(syncFenceFd, -1); in ANeuralNetworksExecution_startComputeWithDependencies()
|
D | ExecutionPlan.cpp | 1701 auto r = syncWait(mLastStepSyncFd, -1); in waitForLastStepSyncFence()
|
/packages/modules/NeuralNetworks/common/types/src/ |
D | Types.cpp | 139 SyncFence::FenceState SyncFence::syncWait(OptionalTimeout optionalTimeout) const { in syncWait() function in android::nn::SyncFence
|
/packages/modules/NeuralNetworks/common/include/ |
D | LegacyUtils.h | 284 FenceState syncWait(int fd, int timeout);
|
/packages/modules/NeuralNetworks/common/types/include/nnapi/ |
D | Types.h | 969 FenceState syncWait(OptionalTimeout optionalTimeout) const;
|
/packages/modules/NeuralNetworks/driver/sample/ |
D | CanonicalPreparedModel.cpp | 218 if (syncFence.syncWait({}) != SyncFence::FenceState::SIGNALED) { in executeFenced()
|
/packages/modules/NeuralNetworks/driver/sample_aidl/ |
D | SampleDriverAidl.cpp | 530 if (syncWait(syncFenceFd, -1) != FenceState::SIGNALED) { in executeFenced()
|
/packages/modules/NeuralNetworks/driver/sample_hidl/ |
D | SampleDriver.cpp | 683 if (syncWait(syncFenceFd, -1) != FenceState::SIGNALED) { in executeFenced()
|
D | SampleDriverFloatXNNPACK.cpp | 1807 if (syncWait(syncFenceFd, -1) != FenceState::SIGNALED) { in executeFenced()
|
/packages/modules/NeuralNetworks/common/ |
D | LegacyUtils.cpp | 1792 FenceState syncWait(int fd, int timeout) { in syncWait() function
|