Searched refs:tempBeelineDistance (Results 1 – 1 of 1) sorted by relevance
493 int tempBeelineDistance = 0; in calculateBeelineSpeedRate() local496 while (start > 0 && tempBeelineDistance < lookupRadius) { in calculateBeelineSpeedRate()498 tempBeelineDistance = GeometryUtils::getDistanceInt(x0, y0, xCoordinates[start], in calculateBeelineSpeedRate()505 tempBeelineDistance = 0; in calculateBeelineSpeedRate()508 while (end < (inputSize - 1) && tempBeelineDistance < lookupRadius) { in calculateBeelineSpeedRate()510 tempBeelineDistance = GeometryUtils::getDistanceInt(x0, y0, xCoordinates[end], in calculateBeelineSpeedRate()