Searched refs:toneToPlay (Results 1 – 2 of 2) sorted by relevance
942 int toneToPlay = InCallTonePlayer.TONE_INVALID; in playToneForDisconnectedCall() local948 toneToPlay = InCallTonePlayer.TONE_BUSY; in playToneForDisconnectedCall()951 toneToPlay = InCallTonePlayer.TONE_CONGESTION; in playToneForDisconnectedCall()954 toneToPlay = InCallTonePlayer.TONE_REORDER; in playToneForDisconnectedCall()957 toneToPlay = InCallTonePlayer.TONE_INTERCEPT; in playToneForDisconnectedCall()960 toneToPlay = InCallTonePlayer.TONE_CDMA_DROP; in playToneForDisconnectedCall()963 toneToPlay = InCallTonePlayer.TONE_UNOBTAINABLE_NUMBER; in playToneForDisconnectedCall()966 toneToPlay = InCallTonePlayer.TONE_CALL_ENDED; in playToneForDisconnectedCall()970 Log.d(this, "Found a disconnected call with tone to play %d.", toneToPlay); in playToneForDisconnectedCall()972 if (toneToPlay != InCallTonePlayer.TONE_INVALID) { in playToneForDisconnectedCall()[all …]
220 int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY; in handleMessage() local221 new InCallTonePlayer(toneToPlay).start(); in handleMessage()229 int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY; in handleMessage() local230 new InCallTonePlayer(toneToPlay).start(); in handleMessage()