Searched refs:unitHeight (Results 1 – 1 of 1) sorted by relevance
613 final float unitHeight = availableSpace / 100f; in drawTrapezoids() local636 - requireNonNull(mViewModel.getLevel(index)) * unitHeight); in drawTrapezoids()640 - requireNonNull(mViewModel.getLevel(index + 1)) * unitHeight); in drawTrapezoids()