Searched refs:vy (Results 1 – 12 of 12) sorted by relevance
73 float vy = vector.y; in transformPoint() local78 x += data[4] * vy; in transformPoint()83 y += data[5] * vy; in transformPoint()88 z += data[6] * vy; in transformPoint()
234 float vy = src.y; in rotateVector() local237 float rx = y * vz - z * vy + w * vx; in rotateVector()238 float ry = z * vx - x * vz + w * vy; in rotateVector()239 float rz = x * vy - y * vx + w * vz; in rotateVector()243 return new Vector3(2 * sx + vx, 2 * sy + vy, 2 * sz + vz); in rotateVector()
1093 int vy = (int) (velocityY + 0.5f); in flingImages() local1095 return mPositionController.flingPage(vx, vy); in flingImages()1111 boolean fastEnough = (Math.abs(vy) > escapeVelocity) in flingImages()1112 && (Math.abs(vy) > Math.abs(vx)) in flingImages()1113 && ((vy > 0) == (centerY > getHeight() / 2)) in flingImages()1116 vy = Math.min(vy, maxVelocity); in flingImages()1117 int duration = mPositionController.flingFilmY(mTouchBoxIndex, vy); in flingImages()1119 mPositionController.setPopFromTop(vy < 0); in flingImages()
1dictionary=main:fi,locale=fi,description=Suomi,date=1393228135, ...
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