Searched refs:flingCount (Results 1 – 3 of 3) sorted by relevance
24 void flingDownUp(int flingCount); in flingDownUp() argument26 void flingUpDown(int flingCount); in flingUpDown() argument
137 public void flingUpDown(int flingCount) { in flingUpDown() argument138 flingUpDown(flingCount, false); in flingUpDown()142 public void flingDownUp(int flingCount) { in flingDownUp() argument143 flingUpDown(flingCount, true); in flingDownUp()146 void flingUpDown(int flingCount, boolean reverse) { in flingUpDown() argument148 for (int count = 0; count < flingCount; count++) { in flingUpDown()
116 public void flingUpDown(UiObject2 content, int flingCount) { in flingUpDown() argument117 flingUpDown(content, flingCount, false); in flingUpDown()120 public void flingUpDown(UiObject2 content, int flingCount, boolean reverse) { in flingUpDown() argument121 for (int count = 0; count < flingCount; count++) { in flingUpDown()