Searched refs:Scene (Results 1 – 2 of 2) sorted by relevance
189 struct Scene { struct195 impl Default for Scene { argument198 Scene { next_id: 0, waker: None, devices: [NONE; MAX_DEVICES] } in default()202 impl Scene { implementation203 fn new() -> Scene { in new()262 impl Future for Scene { implementation309 let mut scene = Scene::new(); in run()
204 struct Scene { struct211 impl Scene { impl212 fn new() -> Scene { in new()214 Scene { in new()282 impl Future for Scene { implementation408 let mut scene = Scene::new(); in run()