Searched refs:cur_cycle (Results 1 – 2 of 2) sorted by relevance
75 int cur_cycle; member
155 .cur_cycle = 0,287 anim->cur_cycle = 0; in reset_animation()326 if (batt_anim_.num_cycles > 0 && batt_anim_.cur_cycle == batt_anim_.num_cycles) { in UpdateScreenState()393 batt_anim_.cur_cycle++; in UpdateScreenState()412 batt_anim_.cur_cycle++; in UpdateScreenState()425 batt_anim_.cur_cycle++; in UpdateScreenState()