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/system/update_engine/
DREADME.md31 everything happens seamlessly from network to memory to the inactive
38 and inactive (B). The system is booted into the active partition (depending on
40 available, it is written into the inactive partition. After a successful reboot,
41 the previously inactive partition becomes active and the old active partition
42 becomes inactive.
93 Next, the updater client marks the inactive partition as unbootable (because it
95 rollback to the inactive partition anymore.
112 After the inactive partition is updated, the updater client will compute
114 and wriee the computed verity data to inactive partitions. In some updates,
138 After the update proved successful, the inactive partition is marked to have a
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/system/libsysprop/srcs/android/sysprop/
DOtaProperties.sysprop54 # Update_engine sets the vbmeta digest for the inactive slot, after installing
/system/apex/apexd/
Dapexd.cpp1557 std::vector<ApexFile> inactive = GetFactoryPackages(); in CalculateInactivePackages() local
1559 inactive.begin(), inactive.end(), [&active](const ApexFile& apex) { in CalculateInactivePackages()
1565 inactive.erase(new_end, inactive.end()); in CalculateInactivePackages()
1566 return std::move(inactive); in CalculateInactivePackages()
1586 std::vector<ApexFile> inactive; in EmitApexInfoList() local
1590 inactive = CalculateInactivePackages(active); in EmitApexInfoList()
1594 CollectApexInfoList(xml, active, inactive); in EmitApexInfoList()
3876 std::vector<ApexFile> inactive = CalculateInactivePackages(active); in UpdateApexInfoList() local
3879 CollectApexInfoList(xml, active, inactive); in UpdateApexInfoList()
/system/sepolicy/private/
Dproperty_contexts380 # The vbmeta digest for the inactive slot. It can be set after installing
698 pm.dexopt.inactive u:object_r:exported_pm_prop:s0 exact string