Searched refs:mObjectsSize (Results 1 – 2 of 2) sorted by relevance
373 return mObjectsSize; in objectsCount()611 const bool enoughObjects = mObjectsSize < mObjectsCapacity; in writeObject()624 mObjects[mObjectsSize++] = mDataPos; in writeObject()636 mObjects[mObjectsSize++] = mDataPos; in writeObject()640 mObjects[mObjectsSize++] = mDataPos; in writeObject()646 mObjects[mObjectsSize++] = mDataPos; in writeObject()663 if (mObjectsSize > SIZE_MAX - 2) return NO_MEMORY; // overflow in writeObject()664 if (mObjectsSize + 2 > SIZE_MAX / 3) return NO_MEMORY; // overflow in writeObject()665 size_t newSize = ((mObjectsSize+2)*3)/2; in writeObject()683 if (child_buffer_handle >= mObjectsSize) in validateBufferChild()[all …]
293 size_t mObjectsSize; variable