Searched refs:partition_exists (Results 1 – 1 of 1) sorted by relevance
432 static bool CreateDynamicScratch(std::string* scratch_device, bool* partition_exists) { in CreateDynamicScratch() argument436 *partition_exists = dm.GetState(partition_name) != DmDeviceState::INVALID; in CreateDynamicScratch()438 auto partition_create = !*partition_exists; in CreateDynamicScratch()447 *partition_exists = partition != nullptr; in CreateDynamicScratch()449 if (!*partition_exists) { in CreateDynamicScratch()480 *partition_exists = false; in CreateDynamicScratch()534 static bool CreateScratchOnData(std::string* scratch_device, bool* partition_exists) { in CreateScratchOnData() argument535 *partition_exists = false; in CreateScratchOnData()544 *partition_exists = true; in CreateScratchOnData()593 bool* partition_exists) { in fs_mgr_overlayfs_create_scratch() argument[all …]