Searched refs:passthrough (Results 1 – 17 of 17) sorted by relevance
153 sp<IHealth> passthrough = new TestHealth(std::move(config)); in main() local156 android::ChargerHidl charger(passthrough); in main()166 passthrough->debug(createHidlHandle(dumpFile), {} /* options */); in main()
63 // Open up a passthrough IImageManager interface. Use libfiemap_binder whenever68 "passthrough.cpp",
5 # Find out whether a HAL in passthrough/in-process mode or
17 # /system/lib64/hw for always-passthrough Allocator HAL ashmem / mapper .so
53 # fastbootd can only use HALs in passthrough mode
53 # Recovery can use HIDL HALs in passthrough mode
156 # that contain HAL implementations (e.g. passthrough1448 # be passthrough only (i.e., run in the process of their clients instead of a1515 # Recovery uses health HAL passthrough implementation.1517 # Charger uses health HAL passthrough implementation.
362 # Use RenderScript always-passthrough HAL1413 # However, in emulator builds without OpenGL passthrough, we use software
472 # RenderScript always-passthrough HAL
38 // Allow dlsym'ing self for statically linked passthrough implementations
46 // Allow dlsym'ing self for statically linked passthrough implementations
41 // Allow dlsym'ing self for statically linked passthrough implementations
157 * When the passthrough service manager returns a service via
275 # HAL sufficient access to run the HAL in passthrough mode (i.e., in-process).278 # Find passthrough HAL implementations288 # client of a passthrough HAL of the specified type.290 # For example, make some_domain a client of passthrough Foo HAL:297 # Find passthrough HAL implementations
307 # HAL sufficient access to run the HAL in passthrough mode (i.e., in-process).310 # Find passthrough HAL implementations320 # client of a passthrough HAL of the specified type.322 # For example, make some_domain a client of passthrough Foo HAL:329 # Find passthrough HAL implementations
178 # All HwBinder services guaranteed to be passthrough. These services always run
150 # Libraries removed from vndk-sp (must still be accessible by passthrough HALs using them)