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Searched refs:Vec3 (Results 1 – 6 of 6) sorted by relevance

/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/
Dvecmath.h40 class Vec3; variable
54 friend class Vec3;
213 class Vec3 {
222 Vec3() { x_ = y_ = z_ = 0.f; } in Vec3() function
224 Vec3(const float fX, const float fY, const float fZ) { in Vec3() function
230 Vec3(const Vec3& vec) { in Vec3() function
236 Vec3(const float* pVec) { in Vec3() function
242 Vec3(const Vec2& vec, float f) { in Vec3() function
248 Vec3(const Vec4& vec);
251 Vec3 operator*(const Vec3& rhs) const {
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Dcircle.h37 Vec3 mPosition;
45 const Vec3& getPosition() const;
46 void setPosition(const Vec3& position);
Drenderer.cpp186 circle.setPosition(circle.getPosition() + Vec3(v, 0.0f)); in update()
187 Vec3 position = circle.getPosition(); in update()
220 Vec3(0.0f, 0.0f, -1.0f), in draw()
221 Vec3(0.0f, 0.0f, 1.0f), in draw()
222 Vec3(0.0f, 1.0f, 0.0f)); in draw()
Dcircle.cpp101 const Vec3& Circle::getPosition() const { in getPosition()
105 void Circle::setPosition(const Vec3& position) { in setPosition()
Dvecmath.cpp31 Vec3::Vec3(const Vec4& vec) { in Vec3() function in android::gamecore::Vec3
298 Mat4 Mat4::Translation(const Vec3 vec) { in Translation()
375 Mat4 Mat4::LookAt(const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up) { in LookAt()
376 Vec3 vec_forward, vec_up_norm, vec_side; in LookAt()
/tools/netsim/rust/daemon/src/
Dranging.rs17 use glam::{EulerRot, Quat, Vec3};
62 fn azimuth(delta: Vec3) -> f32 { in azimuth()
75 fn elevation(delta: Vec3) -> f32 { in elevation()
87 position: Vec3,
96 position: Vec3::new(x * 100., y * 100., z * 100.), in new()