Searched refs:InputState (Results 1 – 2 of 2) sorted by relevance
57 state_ = InputState::Fresh; in newSession()71 if ((state_ == InputState::Fresh && in beginHandshake()72 (now - timestamps_[uint32_t(InputState::Fresh)]) >= in beginHandshake()74 state_ == InputState::InputDeliveredMorePending) { in beginHandshake()79 state_ = InputState::HandshakeOutstanding; in beginHandshake()87 state_ = InputState::None; in beginHandshake()96 if (state_ == InputState::HandshakeOutstanding) { in finalizeHandshake()104 state_ = InputState::HandshakeComplete; in finalizeHandshake()117 state_ = InputState::None; in finalizeHandshake()133 if (state_ != InputState::HandshakeComplete) { in processInputEvent()[all …]
27 enum class InputState : uint32_t { enum44 InputTracker() : state_(InputState::None), event_(InputEvent::None) {} in InputTracker()68 state_ = InputState::None; in abort()73 InputState state_;76 monotonic_time_stamper::TimeStamp timestamps_[uint32_t(InputState::Count)];