/frameworks/base/graphics/java/android/graphics/ |
D | EmbossMaskFilter.java | 32 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { in EmbossMaskFilter() 39 … native long nativeConstructor(float[] direction, float ambient, float specular, float blurRadius); in nativeConstructor()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | SmoothDimmer.java | 84 void prepareLookChange(float alpha, int blurRadius) { in prepareLookChange() 167 protected void adjustAppearance(WindowContainer container, float alpha, int blurRadius) { in adjustAppearance()
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D | Dimmer.java | 81 WindowContainer container, float alpha, int blurRadius); in adjustAppearance()
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D | DimmerAnimationHelper.java | 106 void setRequestedAppearance(float alpha, int blurRadius) { in setRequestedAppearance()
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D | LegacyDimmer.java | 222 protected void adjustAppearance(WindowContainer container, float alpha, int blurRadius) { in adjustAppearance()
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D | LetterboxUiController.java | 1583 int blurRadius = mLetterboxConfiguration.getLetterboxBackgroundWallpaperBlurRadiusPx(); in getLetterboxWallpaperBlurRadiusPx() local
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D | WindowState.java | 5200 final int blurRadius = shouldDrawBlurBehind() ? mAttrs.getBlurBehindRadius() : 0; in applyDims() local
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/frameworks/native/libs/renderengine/skia/filters/ |
D | GaussianBlurFilter.cpp | 45 sk_sp<SkImage> GaussianBlurFilter::generate(SkiaGpuContext* context, const uint32_t blurRadius, in generate()
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D | KawaseBlurFilter.cpp | 76 sk_sp<SkImage> KawaseBlurFilter::generate(SkiaGpuContext* context, const uint32_t blurRadius, in generate()
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D | BlurFilter.cpp | 79 const uint32_t blurRadius, const float blurAlpha, in drawBlurRegion()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLSkiaShadowPort.cpp | 236 float blurRadius = args.fBlurRadius; in fillInCircleVerts() local 370 float blurRadius = args.fBlurRadius; in fillInRRectVerts() local 504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams() 513 float devRadius, float blurRadius, in getShadowGeometry()
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/frameworks/native/libs/ui/include/ui/ |
D | BlurRegion.h | 28 uint32_t blurRadius; member
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/frameworks/base/core/java/com/android/internal/graphics/drawable/ |
D | BackgroundBlurDrawable.java | 144 public void setBlurRadius(int blurRadius) { in setBlurRadius() 433 public final int blurRadius; field in BackgroundBlurDrawable.BlurRegion
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/frameworks/base/tests/graphics/SilkFX/src/com/android/test/silkfx/materials/ |
D | GlassView.kt | 151 var blurRadius = 150f variable
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/dreams/ |
D | DreamOverlayContainerViewControllerTest.java | 257 final float blurRadius = 1337f; in testBouncerAnimation_updateBlur() local
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/frameworks/native/services/surfaceflinger/tests/ |
D | EffectLayer_test.cpp | 148 const auto blurRadius = canvasSize / 4; in TEST_F() local
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D | LayerTypeAndRenderTypeTransaction_test.cpp | 629 const auto blurRadius = canvasSize / 2; in TEST_P() local 666 auto blurRadius = 50; in TEST_P() local
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/frameworks/base/services/tests/wmtests/src/com/android/server/wm/ |
D | DimmerTests.java | 339 final int blurRadius = 50; in testDimmerWithBlurUpdatesTransaction_Legacy() local
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/frameworks/native/services/surfaceflinger/tests/unittests/ |
D | LayerSnapshotTest.cpp | 403 int blurRadius = 42; in TEST_F() local
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/frameworks/base/core/java/com/android/internal/policy/ |
D | DecorView.java | 1323 void setBackgroundBlurRadius(int blurRadius) { in setBackgroundBlurRadius()
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D | PhoneWindow.java | 1621 public final void setBackgroundBlurRadius(int blurRadius) { in setBackgroundBlurRadius()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 1081 auto blurRadius = 50; in fillBufferAndBlurBackground() local 1128 auto blurRadius = 50; in fillSmallLayerAndBlurBackground() local
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 723 auto blurRadius = 50; in fillBufferAndBlurBackground() local
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/frameworks/base/core/java/android/view/ |
D | Window.java | 1957 public void setBackgroundBlurRadius(int blurRadius) {} in setBackgroundBlurRadius()
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/frameworks/base/core/jni/ |
D | android_view_SurfaceControl.cpp | 754 float blurRadius = region[0]; in nativeSetBlurRegions() local 988 jlong nativeObject, jint blurRadius) { in nativeSetBackgroundBlurRadius()
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