Searched defs:projectionMatrix (Results 1 – 5 of 5) sorted by relevance
28 public void update(float[] viewMatrix, float[] projectionMatrix) { in update()33 public void update(float[] viewMatrix, float[] projectionMatrix, Light light) { in update()
98 constexpr Shader(GLuint program, GLint position, GLint uv, GLint projectionMatrix) in Shader()
143 float projectionMatrix[16] = {0}; in render() local
55 float[] projectionMatrix) { in updateMvpMatrix()
253 float[] projectionMatrix = new float[16]; in calculateProjectionMatrix() local