Searched defs:turbulencePhase (Results 1 – 3 of 3) sorted by relevance
65 sp<uirenderer::CanvasPropertyPrimitive> turbulencePhase; member99 const float turbulencePhase = params.turbulencePhase->value; in draw() local
163 final float turbulencePhase = phase; in setNoisePhase() local
230 CanvasProperty<Float> progress, CanvasProperty<Float> turbulencePhase, in drawRipple()294 long propPaint, long propProgress, long turbulencePhase, int color, long runtimeEffect); in nDrawRipple()