Searched defs:uniforms (Results 1 – 9 of 9) sorted by relevance
59 auto uniforms = in TEST_F() local82 auto uniforms = in TEST_F() local
53 const auto uniforms = in createLinearEffectShader() local
33 const auto uniforms = tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata); in TEST_F() local
66 const auto uniforms = in createLinearEffectColorFilter() local
203 std::shared_ptr<const MeshBufferData> bufferData, sk_sp<const SkData> uniforms, in Snapshot()
277 std::vector<ShaderUniform> uniforms; in generateShaderSkSLUniforms() local617 std::vector<ShaderUniform> uniforms; in generateShaderSkSLUniforms() local
544 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()549 long shaderBuilder, String uniformName, int[] uniforms); in nativeUpdateUniforms()
279 std::vector<tonemap::ShaderUniform> uniforms; in buildLinearEffectUniforms() local
249 sk_sp<const SkData> uniforms; in build() local