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Searched defs:uniforms (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/libs/shaders/tests/
Dshaders_test.cpp59 auto uniforms = in TEST_F() local
82 auto uniforms = in TEST_F() local
/frameworks/native/libs/renderengine/skia/filters/
DLinearEffect.cpp53 const auto uniforms = in createLinearEffectShader() local
/frameworks/native/libs/tonemap/tests/
Dtonemap_test.cpp33 const auto uniforms = tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata); in TEST_F() local
/frameworks/base/libs/hwui/
DTonemapper.cpp66 const auto uniforms = in createLinearEffectColorFilter() local
DMesh.h203 std::shared_ptr<const MeshBufferData> bufferData, sk_sp<const SkData> uniforms, in Snapshot()
/frameworks/native/libs/tonemap/
Dtonemap.cpp277 std::vector<ShaderUniform> uniforms; in generateShaderSkSLUniforms() local
617 std::vector<ShaderUniform> uniforms; in generateShaderSkSLUniforms() local
/frameworks/base/graphics/java/android/graphics/
DRuntimeShader.java544 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()
549 long shaderBuilder, String uniformName, int[] uniforms); in nativeUpdateUniforms()
/frameworks/native/libs/shaders/
Dshaders.cpp279 std::vector<tonemap::ShaderUniform> uniforms; in buildLinearEffectUniforms() local
/frameworks/base/libs/hwui/effects/
DGainmapRenderer.cpp249 sk_sp<const SkData> uniforms; in build() local