Searched defs:uv (Results 1 – 3 of 3) sorted by relevance
98 constexpr Shader(GLuint program, GLint position, GLint uv, GLint projectionMatrix) in Shader()
54 Vector2 uv; member
824 int uv = data[uIndex] & 0xFF; in convertFromNV21() local874 int uv = 0, vv = 0; in convertFromYV12() local910 int uv = data[uIndex] & 0xFF; in convertFromYUY2() local